DavidTrem

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Viewing 5 posts - 16 through 20 (of 20 total)
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  • in reply to: Setting PYTHONPATH #1218
    DavidTrem
    Participant

    Fixed by reloading latest version :-)
    It seems to be
    4.3.12 now.
    Any way it works !

    Thanks,

    David
    p, li { white-space: pre-wrap; }


    # Glade release version 4.3.12 compiled on Sep 20 2012 12:44:59
    # Qt version 4.8.2 on 64 bit platform (little endian)
    # Compiled with gcc version 4.2.1
    # Username: Hostname:
    # Current time: Thu Sep 20 14:08:05 2012
    # Operating system: Darwin 11.4.2 Darwin Kernel Version 11.4.2: Thu Aug 23 16:25:48 PDT 2012; root:xnu-1699.32.7~1/RELEASE_X86_64 x86_64
    # Number of CPUs: 4
    # OpenGL vendor: Intel Inc.
    # OpenGL renderer: Intel HD Graphics 3000 OpenGL Engine
    # OpenGL version: 2.1 APPLE-7.32.12
    # OpenGL FBOs will be used.
    # Python version 2.7.1 (r271:86832, Jul 31 2011, 19:30:53)
    [GCC 4.2.1 (Based on Apple Inc. build 5658) (LLVM build 2335.15.00)] for darwin
    >>> # Adding python module path: /Users/me/Desktop/glade4_mac64
    in reply to: Setting PYTHONPATH #1216
    DavidTrem
    Participant

    If it could be of any help:

    p, li { white-space: pre-wrap; }

    # Glade release version 4.3.11 compiled on Sep 10 2012 14:13:55
    # Qt version 4.8.2 on 64 bit platform (little endian)
    # Compiled with gcc version 4.2.1
    # Username: Hostname:
    # Current time: Thu Sep 20 11:10:52 2012
    # Operating system: Darwin 11.4.2 Darwin Kernel Version 11.4.2: Thu Aug 23 16:25:48 PDT 2012; root:xnu-1699.32.7~1/RELEASE_X86_64 x86_64
    # Number of CPUs: 4
    # OpenGL vendor: Intel Inc.
    # OpenGL renderer: Intel HD Graphics 3000 OpenGL Engine
    # OpenGL version: 2.1 APPLE-7.32.12
    # OpenGL FBOs will be used.
    # Python version 2.7.1 (r271:86832, Jul 31 2011, 19:30:53)
    [GCC 4.2.1 (Based on Apple Inc. build 5658) (LLVM build 2335.15.00)] for darwin
    >>> # WARNING: Failed to import ui module – please check your PYTHONPATH!
    >>> # WARNING: PYTHONPATH is currently : (null)
    in reply to: Drawing text with layer #1207
    DavidTrem
    Participant

    Yes this is precisely what I mean : " a simple font generator that would generate polygons on a layer that when viewed represent ASCII characters".
    I will see what I could do with python script (but not before middle
    of next month or so). I will keep you updated.
    Make it DRC correct might be a terrible headache and is not
    needed in my particular case.

    in reply to: Drawing text with layer #1204
    DavidTrem
    Participant

    Hi,

    I'm discovering glade and as far as I could see it looks awesome…

    Is there any simple way to generate text within one layer ?
    I mean drawing letters/numbers using a given layer (metal for example),
    by just typing the text in a ui window.
    I was unsuccessful yet finding such a feature in the ui or the doc.

    Thanks,

    David

    in reply to: hierarchical pcells #1200
    DavidTrem
    Participant

    What about opening the source code and let other people help you ?

Viewing 5 posts - 16 through 20 (of 20 total)