Keith

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Viewing 15 posts - 826 through 840 (of 861 total)
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  • in reply to: add vertex #604
    Keith
    Keymaster

    You'd need to explain more how this would work as its not clear. Why not add 1 vertex, then add another, then stretch the segment in between the added vertices?

    in reply to: newly created cell is not visible or selectable #603
    Keith
    Keymaster

    This will be fixed in v4.0.36

    in reply to: flatten cell does not do undo #599
    Keith
    Keymaster

    There are many things that cannot be undone/redone and flatten is one of them.
    Just think, if you were to flatten a cell containing 1 million shapes, you have to store them in memory / in a file in case you want to later undo/redo them. Now flatten 10 such cells, all that data has to be saved on the undo stack…

    in reply to: tool background of GLADE is distorted in KUBUNTU #594
    Keith
    Keymaster

    Sorry I don't see any attachment. Please email it to support@peardrop.co.uk

    in reply to: sytle of PATH is TRUNCATE by default #588
    Keith
    Keymaster

    I guess this could be done – originally the path style was set to extend with begin and end extent as half the path width, as this is the default for regular nets in DEF. I'll make the change in v4.0.36

    in reply to: tech file used #586
    Keith
    Keymaster

    You'll need to create a techfile etc. yourself based on info you get from TSMC – TSMC data is TSMC proprietary.

    in reply to: "change all selected objects" #585
    Keith
    Keymaster

    This will be fixed in version 4.0.36

    in reply to: chop wires becomes polygon #584
    Keith
    Keymaster

    The chop function calls the boolean code which always outputs a polygon (or rectangle of square). By wire I assume you mean a GDS path? It could probably be modified to detect that special case and cut the path if that's what you want, or alternatively a specific path cut command could be implemented.

    in reply to: merging 2 wires becomes polygon #583
    Keith
    Keymaster

    Currently no – the merging is done using boolean operations, which always produces a polygon (or maybe a rectangle / square).

    Also undo does not work yet for merge, this could be done though.

    in reply to: undo not working for select edges only (after deletion) #582
    Keith
    Keymaster

    This will be fixed in v4.0.36

    in reply to: ctrl key to add deselection not working #579
    Keith
    Keymaster

    OK have fixed this, will build in v 4.0.36

    in reply to: DEF read then VIA table overflow #571
    Keith
    Keymaster

    The code currently has a limit of 1024 via definitions, I'll extend that to 8192. That's a lot of unique vias!

    in reply to: Version 4.0.35 #569
    Keith
    Keymaster

    Some minor bugfixes in this version, plus some improvements to the DXF reader to support arcs/ellipses etc.

    in reply to: Bugs #567
    Keith
    Keymaster

    Well, does QtOpenGL4.dll actually exist in that path? Windows is telling you that it doesn't….

    in reply to: Interface adjustments save #565
    Keith
    Keymaster

    In version 4.0.34 the LSW will be opened in the same dock position as when you last exited Glade.

Viewing 15 posts - 826 through 840 (of 861 total)