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"Do you mean any angle rotations? That would be possible for some types
of object e.g. polygons / paths / rectangles (which would get converted
to polygons)."

Hi, yes, this is exactly what I'd need in order to design mechanical components for MEMS with glade.

"Rotating instances/arrays by anything other than 90 degrees is currently not possible without increasing the memory footprint."

It would be nice, though. Arbitrary mechanical designs are currently not possible due to that restriction, so the tradeoff is totally acceptable. And, if I understand correctly, this would not affect those who don't use this feature, right?

Best regards,